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Live2D Curve Editor

The Graph Editor lives inside the Full Editor timeline and is the best place to fine-tune interpolation, release feel, and multi-track timing.

Open the Full Editor, select a clip in Clips, and then use the timeline area to switch between:

  • Dope Sheet for keyframe timing and track structure
  • Graph Editor for value-vs-time curve shaping

Rules can be previewed in the timeline too, but keyframe editing itself still happens on clip tracks.

Two preview controls matter a lot now:

  • Preview Base in the inspector:
    • Baseline
    • Idle Base
    • Active Base
  • Mod ON/OFF in the inspector to temporarily disable track modifiers

Use them to separate “my keyframes are wrong” from “my base layer or modifier stack is changing what I see”.

  1. Open the Full Editor
  2. Select a clip with keyframed tracks
  3. In the timeline toolbar, switch to the graph icon
  4. Adjust the visible tracks with the parameter picker
  5. Fine-tune interpolation and release in the inspector
ShortcutAction
Spaceplay / pause preview
Ctrl/Cmd+Ccopy selected keyframes or the selected parameter track
Ctrl/Cmd+Vpaste to the selected track at the playhead
Aadd keyframe at the playhead
Ddelete selected keyframes
Double-clickcreate keyframe at click position
Ctrl+Clickcreate keyframe on a track
ShortcutAction
Clickselect keyframe
Shift+Clickadditive toggle select
Drag on empty areamarquee select
Shift+Drag on empty areatoggle marquee select
Right-clickkeyframe edit popover
Ctrl+Aselect all keyframes
ShortcutAction
Ffit all keyframes
Shift+Ffit selected keyframes
Alt+Dragpan viewport
Scrollzoom
Ctrl+Scrollzoom time axis only
Alt+Scrollzoom value axis only
ModifierEffect
Shift+Drag keyframelock value axis, move time only
Ctrl+Drag keyframelock time axis, move value only
Alt+Drag keyframesnap to grid

Current interpolation types:

TypeUse it for
Lineardirect, even transitions
Cubic Bezierhand-shaped easing
Stephard switches
Springquick physical-feeling motion with preset character

The editor exposes built-in presets for these families in the inspector, plus a visual mini-preview of the selected curve.

For tracks using Hold then Release, release editing now matters just as much as the keyframed section.

You can choose:

  • built-in release presets
  • custom bezier release control points

That release is what makes the difference between:

  • a graceful return to baseline
  • a snappy interruption
  • a soft handoff into a stronger clip

The graph editor includes a searchable parameter picker so you can focus on only the tracks you want to inspect.

Multi-track editing is especially useful when shaping coordinated motion such as:

  • both eyes
  • head + body
  • mouth open + mouth form
  • __focus_x__ + __focus_y__

Batch editing works well for:

  • moving multiple keyframes together
  • deleting a phrase of motion
  • applying the same interpolation family across tracks

Use Dope Sheet when you care about:

  • rough timing
  • track layout
  • adding/removing keys quickly

Use Graph Editor when you care about:

  • easing quality
  • overshoot / settle feel
  • synchronized multi-track motion
  • release polish

If the graph looks correct but playback still feels wrong, check:

  1. Preview Base mode
  2. Mod ON/OFF
  3. rule or base-behavior priority
  4. track blend mode
  5. sequence tester + parameter-control inspector