Live2D Curve Editor
The Graph Editor lives inside the Full Editor timeline and is the best place to fine-tune interpolation, release feel, and multi-track timing.
Where It Fits in the Current Workflow
Section titled “Where It Fits in the Current Workflow”Open the Full Editor, select a clip in Clips, and then use the timeline area to switch between:
- Dope Sheet for keyframe timing and track structure
- Graph Editor for value-vs-time curve shaping
Rules can be previewed in the timeline too, but keyframe editing itself still happens on clip tracks.
Before You Start Editing
Section titled “Before You Start Editing”Two preview controls matter a lot now:
- Preview Base in the inspector:
BaselineIdle BaseActive Base
- Mod ON/OFF in the inspector to temporarily disable track modifiers
Use them to separate “my keyframes are wrong” from “my base layer or modifier stack is changing what I see”.
Getting Started
Section titled “Getting Started”- Open the Full Editor
- Select a clip with keyframed tracks
- In the timeline toolbar, switch to the graph icon
- Adjust the visible tracks with the parameter picker
- Fine-tune interpolation and release in the inspector
Keyboard Shortcuts
Section titled “Keyboard Shortcuts”Playback and Edit
Section titled “Playback and Edit”| Shortcut | Action |
|---|---|
Space | play / pause preview |
Ctrl/Cmd+C | copy selected keyframes or the selected parameter track |
Ctrl/Cmd+V | paste to the selected track at the playhead |
A | add keyframe at the playhead |
D | delete selected keyframes |
Double-click | create keyframe at click position |
Ctrl+Click | create keyframe on a track |
Selection
Section titled “Selection”| Shortcut | Action |
|---|---|
Click | select keyframe |
Shift+Click | additive toggle select |
Drag on empty area | marquee select |
Shift+Drag on empty area | toggle marquee select |
Right-click | keyframe edit popover |
Ctrl+A | select all keyframes |
Graph Navigation
Section titled “Graph Navigation”| Shortcut | Action |
|---|---|
F | fit all keyframes |
Shift+F | fit selected keyframes |
Alt+Drag | pan viewport |
Scroll | zoom |
Ctrl+Scroll | zoom time axis only |
Alt+Scroll | zoom value axis only |
Drag Modifiers
Section titled “Drag Modifiers”| Modifier | Effect |
|---|---|
Shift+Drag keyframe | lock value axis, move time only |
Ctrl+Drag keyframe | lock time axis, move value only |
Alt+Drag keyframe | snap to grid |
Curve Types
Section titled “Curve Types”Current interpolation types:
| Type | Use it for |
|---|---|
Linear | direct, even transitions |
Cubic Bezier | hand-shaped easing |
Step | hard switches |
Spring | quick physical-feeling motion with preset character |
The editor exposes built-in presets for these families in the inspector, plus a visual mini-preview of the selected curve.
Release Curves
Section titled “Release Curves”For tracks using Hold then Release, release editing now matters just as much as the keyframed section.
You can choose:
- built-in release presets
- custom bezier release control points
That release is what makes the difference between:
- a graceful return to baseline
- a snappy interruption
- a soft handoff into a stronger clip
Parameter Picker and Multi-Track Editing
Section titled “Parameter Picker and Multi-Track Editing”The graph editor includes a searchable parameter picker so you can focus on only the tracks you want to inspect.
Multi-track editing is especially useful when shaping coordinated motion such as:
- both eyes
- head + body
- mouth open + mouth form
__focus_x__+__focus_y__
Batch editing works well for:
- moving multiple keyframes together
- deleting a phrase of motion
- applying the same interpolation family across tracks
When to Use Graph Editor vs Dope Sheet
Section titled “When to Use Graph Editor vs Dope Sheet”Use Dope Sheet when you care about:
- rough timing
- track layout
- adding/removing keys quickly
Use Graph Editor when you care about:
- easing quality
- overshoot / settle feel
- synchronized multi-track motion
- release polish
Troubleshooting
Section titled “Troubleshooting”If the graph looks correct but playback still feels wrong, check:
- Preview Base mode
- Mod ON/OFF
- rule or base-behavior priority
- track blend mode
- sequence tester + parameter-control inspector
Next Steps
Section titled “Next Steps”- Animation & Mapping for the runtime model and conflict resolution
- Parameters Reference for baseline, lip sync, motions, expressions, and parts
- Live2D Getting Started for the full workflow