Live2D Parameters Reference
The Parameters tab is no longer just a slider list. In the current editor it handles four important jobs:
- author the neutral pose used by preview and runtime recovery
- configure Lip Sync Mapping
- preview bundled Motions and Expressions
- show or hide Parts
Neutral Pose / Authored Baseline
Section titled “Neutral Pose / Authored Baseline”Use the parameter sliders to set the pose you want the model to return to when playback releases.
Common baseline parameters:
| Parameter | Typical use |
|---|---|
ParamAngleX / Y / Z | head pose |
ParamEyeLOpen / ParamEyeROpen | eye openness |
ParamMouthForm | default mouth shape |
ParamBodyAngleX / Z | body lean |
ParamBreath | default breathing amount |
This authored baseline matters because:
- clip releases fade back toward it
- sequence testing starts from it
- timeline preview uses it as the
Baselinemode
Search and Naming
Section titled “Search and Naming”The parameter panel supports:
- searching by localized name
- searching by raw Cubism ID
- working with models that expose many parameters
If a model uses unfamiliar IDs, rely on search plus live preview instead of trying to memorize the raw Cubism names.
Lip Sync Mapping
Section titled “Lip Sync Mapping”The current lip-sync tooling lives in the Parameters tab.
Target Modes
Section titled “Target Modes”You can choose between:
- Use model defaults
- Use one custom parameter
- Use advanced custom targets
Advanced custom targets are useful when one model needs multiple mouth-related parameters with different weights or roles.
Validation Tools
Section titled “Validation Tools”You can validate lip sync with:
- live microphone input
- uploaded audio playback
- recorded test audio
Get lip sync stable before you author speaking loops. Otherwise you end up compensating in clips for a mouth target problem that should have been fixed here.
Motions
Section titled “Motions”The Motions section previews bundled .motion3.json assets from the model package.
Use it to:
- preview model-authored motion clips
- stop a currently playing motion
- pin one motion as the legacy idle source
That pinned idle motion can optionally be allowed into the idle base runtime path from the Rules tab.
Expressions
Section titled “Expressions”The Expressions section previews bundled .exp3.json presets.
Use it to:
- inspect the model’s built-in looks
- quickly understand which parameters a preset affects
- decide whether to import that preset as an editable clip from the Clips tab
Expressions are useful both as a preview tool and as a source for imported clips.
The Parts section controls model drawable visibility.
Use it for:
- outfit switching
- accessory toggles
- hiding overlapping art layers
- checking whether a visual issue is really a parameter problem or a part-visibility problem
Part visibility is an authored state choice. If you need it to change over time, animate that behavior in clips rather than manually toggling it for runtime.
Common Parameters
Section titled “Common Parameters”| Parameter | Description | Typical range |
|---|---|---|
ParamAngleX | head turn left / right | -30 ~ 30 |
ParamAngleY | head up / down | -30 ~ 30 |
ParamAngleZ | head tilt | -30 ~ 30 |
ParamEyeLOpen / ParamEyeROpen | eye open amount | 0 ~ 1 |
ParamEyeBallX / ParamEyeBallY | pupil direction | -1 ~ 1 |
ParamBrowLY / ParamBrowRY | eyebrow height | -1 ~ 1 |
ParamMouthOpenY | mouth open amount | 0 ~ 1 |
ParamMouthForm | mouth shape | -1 ~ 1 |
ParamBodyAngleX | body sway | -10 ~ 10 |
ParamBreath | breathing driver | 0 ~ 1 |
How This Tab Connects to Playback
Section titled “How This Tab Connects to Playback”The Parameters tab is part of the playback pipeline, not just setup UI.
- the authored baseline here is the preview/runtime fallback pose
- motions preview here can become the legacy idle source
- expressions preview here often turns into imported clips later
- lip sync here runs after the animation stack resolves
So if playback feels wrong, do not only inspect Rules and Clips. Check Parameters too.
Next Steps
Section titled “Next Steps”- Animation & Mapping for clips, rules, base behaviors, and runtime arbitration
- Live2D Curve Editor for graph editing and release-curve work
- Live2D Getting Started for the full setup flow